![]() The release also added features whereby developers could collaborate more easily. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. Unity 2.0 launched in 2007 with approximately 50 new features. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. ![]() The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces. The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It's a capable tool, but the tool is only as as good as the dev.Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. ![]() The really good stuff isn't available in the free version though, you gotta get a paid license to get into the guts of the graphical options and fidelity. Unity uses DX11, tessellation, Shader Model 5, etc. They don't realize that none of the verts on said polygon are co-planar, so when the shader calculates normal vectors on the verts they come out all wrong. All too often though, said amateurs import a 20k triangle sphere from Maya into their game for a bullet prefab and export their character models with 15 sided n-gons.then complain about performance and "OMG why does the lighting look like shit on my character's leg, wtf unity sucks". Unity is a largely complete free tool, so it's popular with indie devs and amateurs. Back-face and occlusion culling, optimization of models, optimization of shaders, these are all things that play into how great the game looks and more importantly how well it runs. Graphic fidelity is 90% on the developer, and not so much to tool. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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